29 April 2017
Board Game Review: Apples to Apples
Many years ago, the Dork Spouse and I would attend the annual Christmas and New Year's parties of some friends. It was on such an occasion that we were introduced to Apples to Apples. This game is ridiculously popular. Especially now that the 'naughty' version, known as Cards Against Humanity exists.
Yes, I know they're not technically the same game. But they're basically the same game.
Anyway, I'm going to write a review of Apples to Apples today. We'll start, as is the norm, with the ratings:
23 April 2017
Rant: Star Wars vs Star Trek
It has been two months since I posted. My goodness, that is a long time. I haven't had a break that long since I returned from hiatus in December 2014. I'm really sorry. Life got too busy there for a while. I just didn't have the time, or the energy needed to think of topics.
With that said, let's get back into the swing of things. I'm going to rant today about something that has been bothering me for a while now. I know I've mentioned this a little bit before, but I want to expand on it.
I don't like Star Wars. After I watched Episode II: Attack of the Clones, I lost interest in the franchise. I waited until Episode III was in the dollar cinema before going to see it. Then in 2012, when Disney bought the whole mess, it began a horrifying cycle of new Star Wars films every year. It began with Episode VII in 2015, followed by Rogue One in 2016. Episode VIII will release this year, with a Han Solo film planned for 2018. According to Wikipedia, Episode IX will come out in 2019, and there will be another film in 2020. If I know how Disney works, they won't stop there. They will continue to churn out films every year for as long as they can.
With that said, let's get back into the swing of things. I'm going to rant today about something that has been bothering me for a while now. I know I've mentioned this a little bit before, but I want to expand on it.
I don't like Star Wars. After I watched Episode II: Attack of the Clones, I lost interest in the franchise. I waited until Episode III was in the dollar cinema before going to see it. Then in 2012, when Disney bought the whole mess, it began a horrifying cycle of new Star Wars films every year. It began with Episode VII in 2015, followed by Rogue One in 2016. Episode VIII will release this year, with a Han Solo film planned for 2018. According to Wikipedia, Episode IX will come out in 2019, and there will be another film in 2020. If I know how Disney works, they won't stop there. They will continue to churn out films every year for as long as they can.
18 February 2017
Economic Domination Games
I know I keep referencing the Six Board Games That Ruined It For Everyone article on Cracked.com, but it's such a good article. The Top 100 list on Board Game Geek is awesome, but it doesn't compare bad games to good games the way the Cracked article does.
As an interesting side note, I saw that, if you reverse the order of the Top 100 List so that it shows you the Bottom 100, five of the six games from that article are listed. The one that's not? Risk. Which is interesting, given what I'm about to say.
Anyway. Here's what the Cracked article has to say about Risk:
As an interesting side note, I saw that, if you reverse the order of the Top 100 List so that it shows you the Bottom 100, five of the six games from that article are listed. The one that's not? Risk. Which is interesting, given what I'm about to say.
Anyway. Here's what the Cracked article has to say about Risk:
The worst part of Risk is victory by excruciation. A well-designed game has tactics and skill building to a climax, a thrilling race to victory, and when someone has clearly won, it's because the game is over. In Risk, someone can win hours before it ends, and they will not let you just admit it and leave. They spent hours carefully planning this victory, and by God you are going to sit there and patiently lose for just as many hours so that they can enjoy it properly. They've turned having fun into a zero-sum game.
04 February 2017
Board Game Review: Caverna: The Cave Farmers
Don't forget to check out the podcast version of this article! You can listen to it in the embeded media player above! And please let me know what you think. Is this a good idea? Or should I stick to text only?
As I progress in my quest to play 80 or more of the games on the boardgamegeek.com top 100 list, I find I'm getting to play all sorts of interesting games. This is certainly what happened last week, when I found myself playing Caverna: The Cave Farmers. I keep hearing that it's similar to Agricola, but as I haven't played Agricola yet, I can't comment on that.
But it does mean that I get to review Caverna. So let's get this started the right way: with a bunch of numbers!
29 January 2017
Replayability
Some time in the last year, I learned to play T.I.M.E. Stories. I'm not going to review it here, because it's a very different kind of game. I'll just give you a quick overview before going on to my main point.
The game itself is, similarly to a roleplaying game's core rulebook, more about the mechanics and less about the objective. Whereas most board games state, 'To win this game, you must collect the most gold coins' (or whatever), when you play a roleplaying game, the rules state, 'These are the mechanics involved in playing. Now decide what goal your group must accomplish in order to win.'
T.I.M.E. Stories's base game contains the board and all the counters you'll need to play. It also includes a deck of cards. Most of these cards are similar to the pages of a Choose Your Own Adventure book. Each player is sent back in time to occupy the body of a person in a specific place. Whilst in this body, the player must help to solve a problem of some sort to fix the timeline. You lay out the cards in a specific order on the board, and the art of these cards collectively shows you what you see. For example, in the included scenario, you are inhabiting the body of patients in a 1920's mental asylum. The first set of cards that you lay out on the board will, when seen together, show you the day room of the asylum. Here's what I mean:
The game itself is, similarly to a roleplaying game's core rulebook, more about the mechanics and less about the objective. Whereas most board games state, 'To win this game, you must collect the most gold coins' (or whatever), when you play a roleplaying game, the rules state, 'These are the mechanics involved in playing. Now decide what goal your group must accomplish in order to win.'
T.I.M.E. Stories's base game contains the board and all the counters you'll need to play. It also includes a deck of cards. Most of these cards are similar to the pages of a Choose Your Own Adventure book. Each player is sent back in time to occupy the body of a person in a specific place. Whilst in this body, the player must help to solve a problem of some sort to fix the timeline. You lay out the cards in a specific order on the board, and the art of these cards collectively shows you what you see. For example, in the included scenario, you are inhabiting the body of patients in a 1920's mental asylum. The first set of cards that you lay out on the board will, when seen together, show you the day room of the asylum. Here's what I mean:
21 January 2017
Board Game Geek's Top 100
I was looking at the top 100 list of Board Game Geek a week or so ago. I realised that, despite all the games I've played in my life, I've only played about 16 of the ones in the top 100.
So I've made a resolution. I don't normally do resolutions, for several reasons. I think New Year's is a stupid holiday. I believe that every day you wake up is a chance for a new beginning; you shouldn't have to wait for a specific day of the year. Besides, most New Year's Resolutions are silly, and forgotten before January ends anyway.
So this is not a New Year's Resolution. This is just a resolution that happens to coincide with New Year's, and is measured against the calendar year. My resolution is this:
So I've made a resolution. I don't normally do resolutions, for several reasons. I think New Year's is a stupid holiday. I believe that every day you wake up is a chance for a new beginning; you shouldn't have to wait for a specific day of the year. Besides, most New Year's Resolutions are silly, and forgotten before January ends anyway.
So this is not a New Year's Resolution. This is just a resolution that happens to coincide with New Year's, and is measured against the calendar year. My resolution is this:
By the end of 2017, I will be able to say, at least once, that I have played 80 or more of the games on the Board Game Geek's Top 100 List.
14 January 2017
Board Game Review: Push a Monster
Sometimes, it's nice to play a very simple game that's suitable for children as well as adults. Games that don't require a lot of thinking, and don't even involve a lot of luck. Games of skill, like Run Yourself Ragged (which has apparently been renamed Screwball Scramble). I'm not one to shirk a 'kids' game.' Labyrinth is one of my favourite games, after all!
So when I was asked to join in a game of Push a Monster, I agreed. It's a very simple game, so let's jump right into it. Here are some numbers:
Strategy: 1
Randomness: 2
Complexity: 0
Humour: None*
Attractiveness: Ideal
Average Length of Gameplay: 15 minutes
Gamer Profile Ratings:
Strategy: Low
Conflict: Medium
Social Manipulation: Low
Fantasy: Low
So when I was asked to join in a game of Push a Monster, I agreed. It's a very simple game, so let's jump right into it. Here are some numbers:
Strategy: 1
Randomness: 2
Complexity: 0
Humour: None*
Attractiveness: Ideal
Average Length of Gameplay: 15 minutes
Gamer Profile Ratings:
Strategy: Low
Conflict: Medium
Social Manipulation: Low
Fantasy: Low
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