Showing posts with label princess bride. Show all posts
Showing posts with label princess bride. Show all posts

13 October 2018

How Different Must It Be to Be a Different Game?

As you may have noticed, I have written in the past about the differences between the games Fae and Clans. I recently visited the page for Fae on Board Game Geek, and I noticed a forum discussion about why the game got a separate page from Clans. The short version is this: the admins at BGG originally felt that theme was irrelevant in determining what constitutes a separate game, but after outcry from fans (in large part because searching the database for games of a particular theme doesn't produce the desired results), they created a 'reimplements' function that links games with identical mechanics but differing themes.

This apparently resulted from the reworking of a game called Penguin, in which you stack coloured penguins into a pyramid, into a game called Game of Thrones: Westeros Intrigue, in which you play cards representing characters from one of four of the noble houses from that fictional setting into a pyramid arrangement. Mechanically, these are the same game. Although the construction and appearance of these games are markedly different, the rules governing what you do with them are identical.

As such, BGG gave them both the same listing. If you went to the page on BGG for GoT:WI, you'd see photos of both games jumbled together in the Images section, and a listing for 'Alternate Names' that included Penguin. But if you did a search for 'Antarctic Theme,' you'd get GoT:WI in the results, due to it being linked with Penguin.

17 April 2011

Board Game Review: Princess Bride 'Storming the Castle'

Today, I will be reviewing the board game based on the film The Princess Bride. This game is called Storming the Castle, and the players in this game are attempting to storm the castle. The winner is the first to reach the castle.

Here's how it works. The ratings:
Strategy and Randomness are rated from 0 to 6. A 0 means the rated aspect plays no part in determining the game's outcome; and a 6 means that it is the only factor that determines the game's outcome. Complexity is also rated from 0 to 6; a 0 means that it's so simple a six-year-old can play it, a 3 means any adult should have no trouble playing, and a 6 means that you'll need to refer to the rulebook frequently. Humour can be rated as 'None,' meaning the game is not meant to be funny, or it may have one or more of the following: Derivative (meaning the humour is based on an outside source, such as a game based on a comedy film), Implicit (meaning that the game's components are funny, such as humourous card text), or Inherent (meaning that the actions the players take are funny). Attractiveness has nine possible ratings. Ideal: the game is beautiful and makes game play easier. Pretty: The design is beautiful and neither eases nor impedes game play. Nice: The design is beautiful but makes game play harder than necessary. Useful: The design is neither beautiful nor ugly, but eases gameplay. Average: The design is neither beautiful nor ugly, and neither eases nor impedes gameplay. Useless: The design is neither beautiful nor ugly, but makes gameplay harder than it needs to be. Utilitarian: The design is ugly, but eases gameplay. Ugly: The design is ugly, and neither eases nor impedes gameplay. Worthless: The design is ugly, andmakes gameplay harder than it needs to be. Average Length of Game Play describes how long an average game will probably last, give or take.
Strategy: 2
Randomness: 4
Complexity: 2
Humour: Derivative.
Attractiveness: Useless.
Expected Length of Game Play: 30 minutes.