I recently found an article on Transgender Representation in Board Games. When I first saw it, I thought, 'I'm not sure how to represent any particular demographic in board games. For example, when I play Power Grid, there are different coloured pieces for each player. There's no gender involved in that in any way!'
What I was forgetting was story-driven games, such as Betrayal at House on the Hill. Apparently, I still suffer the old person mindset of someone who grew up in the 80s with games like Balderdash, Scotland Yard, and Trivial Pursuit, along with still-popular classics such as Monopoly, Sorry, and Scrabble. These games have only colours, no characters at all. Even games that did include characters, like Cluedo/Clue, the characters were not a big part of game play. Although I always knew that the yellow pawn, for example, represented Colonel Mustard, it never felt like I was playing him as a character in the game. The disassociation between the characters and the game itself was pretty strong.
The only game I can think of that really involved gender at all was Life, which boiled everything down to incredibly abstract concepts of 'pink pegs and blue pegs.' There were a lot of games that used characters from existing franchises, such as Star Wars and other movies.
So perhaps I can be forgiven for not immediately thinking of character-based games.
Showing posts with label Near and Far. Show all posts
Showing posts with label Near and Far. Show all posts
23 June 2018
05 May 2018
Board Game Review: Near and Far (Part 2)
Last week, I wrote an overview of the game Near and Far. But there was so much I wanted to say about it that I felt I had to split it into two parts. In today's installment, I will present my 'final thoughts.'
Final Thoughts on Near and Far
I have been enjoying this game so very very much. However, that being said...
I really enjoy watching the video reviews over at Shut Up and Sit Down. They're detailed, they're well done, and most of all, they're amusing. But one thing I've noticed is that I often disagree with them. They usually recommend games that I would not, and they frequently don't recommend games that I think really deserve to be recommended. Which, as I've said many times in the past, is fine; everyone likes different things from their games.
But I was especially disappointed when they didn't give a recommendation to Near and Far.
So my friend (who, you may remember, I'm calling Caroline) bought a copy of Near and Far and told me that I should play with her. Thus, the Dork Spouse and I traipsed over to the home of Caroline and her wife one evening, and we set up the game. We watched through a 'how to play' video, and then we began the game.
28 April 2018
Board Game Review: Near and Far (Part 1)
Oh my goodness, guys, I am so excited for this week's entry. I've been waiting for this entry for a long time! I tend to write my entries weeks in advance, mostly so that if I'm busy during a week, I don't miss posting. But that means if something really neat comes along, I have to wait a while until I have a week with no entry posted before I can say anything about it. So I've had to wait for this one.
One thing you may notice about this entry is that it's listed as 'Part 1.' That's because there is so much I want to say about this game, I've decided that I'm going to do it in two parts. Today's entry, part 1, will be an overview of the game itself. Next week, in part 2, I will discuss my thoughts on the game. And that's the part that's going to take some time to get through. Because there's a lot to be said about how I feel about this game.
All right, enough dilly-dallying. Let's get started!
This week, I am going to start reviewing the game Near and Far. As always, we're going to start by looking at some numbers. And as always, here's the chart that tells you what those numbers mean:
One thing you may notice about this entry is that it's listed as 'Part 1.' That's because there is so much I want to say about this game, I've decided that I'm going to do it in two parts. Today's entry, part 1, will be an overview of the game itself. Next week, in part 2, I will discuss my thoughts on the game. And that's the part that's going to take some time to get through. Because there's a lot to be said about how I feel about this game.
All right, enough dilly-dallying. Let's get started!
This week, I am going to start reviewing the game Near and Far. As always, we're going to start by looking at some numbers. And as always, here's the chart that tells you what those numbers mean:
14 April 2018
Legacy Games: A Double Edged Sword
I enjoy the video reviews at Shut Up & Sit Down. I often disagree with their assessment of a game, which merely shows that I look for different things from my games than they do, and that's fine. But I still enjoy watching the reviews. In part, this is because they're very informative, and in part because they're generally enjoyable to watch. This will be pertinent to the upcoming board game review, which I will post in two weeks' time: Near and Far.
You guys, I am so impatient to post the review for Near and Far.
But right now, I want to talk about one of SU&SD's favourite things: legacy games. The guys over at SU&SD tend to fall all over themselves when talking about legacy games. In their review of Pandemic Legacy: Season 1, they refer to Risk Legacy and other legacy games using the following statement: 'So, in other words, Pandemic Legacy is just like Risk Legacy, but with one vitally important difference: Pandemic was a great game to begin with!' (This statement can be found at time stamp 2:32). This implies that simply making a game into a Legacy version makes it great.
You guys, I am so impatient to post the review for Near and Far.
But right now, I want to talk about one of SU&SD's favourite things: legacy games. The guys over at SU&SD tend to fall all over themselves when talking about legacy games. In their review of Pandemic Legacy: Season 1, they refer to Risk Legacy and other legacy games using the following statement: 'So, in other words, Pandemic Legacy is just like Risk Legacy, but with one vitally important difference: Pandemic was a great game to begin with!' (This statement can be found at time stamp 2:32). This implies that simply making a game into a Legacy version makes it great.
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