I have joined the writers at Pinkfae.com. I will be posting weekly articles over there as well as what I write here. Some of those articles will be duplicates of what I've written here (sometimes, I'll be writing about a topic I've covered before on this blog, and other times, I may just copy an article directly to that site).
I just submitted my second post to that site. As I was working on it this morning, I was contemplating the question, 'Why do I like the games that I like?' Most of the games I enjoy playing are of what I call the 'thinky-thinky' variety. They involve a lot of careful thought, weighty decisions, deliberate planning, and consideration of the actions of your opponents (and how those actions might totally hose you if you make a mistake!).
But then there are those games I like that do not involve much thought at all. Games like Panic on Wall Street, or The Red Dragon Inn. Why do I like these games that don't require the use of grey matter?
This got me to thinking. So I sat down and made a list of my favourite board games (and one roleplaying game that lasts a few hours at most, because it seems to fit better in this category than with traditional roleplaying games). Then I sorted those games into the different reasons why I like them. Here's what I came up with:
Showing posts with label Labyrinth. Show all posts
Showing posts with label Labyrinth. Show all posts
09 January 2016
13 June 2015
Player Agency
Very quickly before I begin: Asphodel has been funded! There's a little bit of time left if you want to get a copy of your own: if you haven't pledged already, you have until 10:51 AM CDT (which is 15:51 UTC (3:51 PM for those who don't use 24 hour time) on Sunday 14 June, 2015 to head over and throw some money at this awesome game.
Now on to the post.
We had Board Game Night last night at the Game Dork household. One of our guests brought his copy of Kill Dr. Lucky and we ended up playing it. Perhaps you'll remember I reviewed that game a few years ago. If you remember that, you probably also remember that I didn't care for the game.
The version we played last night was not the one produced by Cheapass Games. It was the Paizo Games edition, with proper cardboard pieces and lovely, full-colour artwork. There were some tweaks to the rules as well, which made it a little better than the version I played originally.
Now on to the post.
We had Board Game Night last night at the Game Dork household. One of our guests brought his copy of Kill Dr. Lucky and we ended up playing it. Perhaps you'll remember I reviewed that game a few years ago. If you remember that, you probably also remember that I didn't care for the game.
The version we played last night was not the one produced by Cheapass Games. It was the Paizo Games edition, with proper cardboard pieces and lovely, full-colour artwork. There were some tweaks to the rules as well, which made it a little better than the version I played originally.
Labels:
Asphodel,
board game,
chutes/snakes and ladders,
connect four,
fourth player wins,
Kill Dr Lucky,
Labyrinth,
luck,
parcheesi/ludo,
player agency,
skill,
strategy,
tiddlywinks,
trivial pursuit
25 May 2008
Board Game Review - Labyrinth
Oh my goodness... has it really been three weeks without a post? Bad, bad Game Dork!
I'm really sorry. I'll try not to let it happen again.
So for this week, let's go with a really simple review of a great board game: Labyrinth. As always, the rating system is right here: Strategy: 2
Randomness: 2
Complexity: 1
Humour: None
Attractiveness: Useful
Expected Length of Game Play: 30 minutes.
I'm really sorry. I'll try not to let it happen again.
So for this week, let's go with a really simple review of a great board game: Labyrinth. As always, the rating system is right here: Strategy: 2
Randomness: 2
Complexity: 1
Humour: None
Attractiveness: Useful
Expected Length of Game Play: 30 minutes.
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