28 May 2016

How much is enough?

I've been feeling lately like I don't get to play enough board games. This is a strange feeling for me to have, because most Tuesdays, I go the the local board game club, and every other Friday, I go to my friend's house to play board games. I even get in a third session on some weeks, when we have special events, like when the Dork Spouse planned a special board game night as a reward for some people who helped her out at a recent event, or the Dork Spouse and I go to the local Board Game Cafe for kicks.

But I keep thinking about some of the games I have in my collection (51 distinct titles, not counting expansions or classic games like Chess or Backgammon), and how long it's been since I've been able to play some of them (it's been years since I've played Settlers of Catan, and I've owned Winter Tales for two and a half years now, and still haven't ever played it once). I also find myself thinking about how much I enjoy playing certain games with certain people (there's a young woman I know with whom it is very rewarding to play The Resistance: Avalon).

Remember, of course, that games are an important part of my social life, because they serve as a framework for me, around which I can build my social interactions. Sometimes, in fact, I feel as if games are the most meaningful social contact I am capable of having. When I lack that interaction, it can feel as if I'm not getting enough social contact.

22 May 2016

Road Trip to GenCon!

As most of you know by now, I've been writing for PinkFae for several months. This wonderfully progressive gaming site is in the process of becoming even more respectable and noteworthy, as the director intends to apply for non-profit status. To that end, I've been given the title of 'senior writer,' as well as a stack of business cards (which I've been passing out like candy, sheerly for the novelty of it). In fact, the director wants me to go to GenCon.

I applied for a press pass under the PinkFae banner, and was issued one. And last week, a friend and I booked a hotel together. Since the Dork Wife will not be attending (she is, after all, not as obsessed with gaming as I, and she looked into other attractions in the Indianapolis area, and decided that she was not interested in doing anything else there whilst I was at the convention), I needed to find someone to go with me so that I'm not making the 12 hour drive alone.

At any rate, the hotel has been booked and paid for, so this is something that is going to happen.

15 May 2016

Board Game Review: Firefly: The Game

As promised, this week is another board game review. Since I haven't yet (for some reason), I'm going to cover the great board game based on a great series: Firefly: The Game. We start, as always, with the ratings:


Strategy: 2
Randomness: 4
Complexity: 4
Humour: Derivative
Attractiveness: Pretty
Average Length of Game Play: 2 ½ hours

09 May 2016

Can card games be humorous?

Ok, the past month has been beyond insane. I spent several weekends working on my celtic folk music duo, and one weekend lying in bed for nearly two days straight because I was so ill. Then, this past weekend, I sat down to write a new entry for this blog... and came up completely blank. No matter how I tried, no matter what I looked at on boardgamegeek.com, no matter who I talked to, I had no ideas. So this entry is a couple days late. But I finally have an idea, so I'm going to run with it.

Obviously, the title is a little tongue in cheek. Of course card games can be humorous. But what I'm talking about here is the tendency of games to be card-text-heavy, which can slow the game incredibly.

Let me explain.

16 April 2016

Discrimination in the Geek Community (cross posted from pinkfae.com)

A friend of mine recently posted a link on facebook. This link led to an article about women experiencing harassment at gaming conventions. He also included a link to a second article discussing the same topic. Both articles were, I thought, well written, and described a common problem. The sad truth of the matter is that the geek community does include a lot of discrimination. Obviously, it's most commonly directed at women, but it's not limited to that demographic. There are examples of anti-LGBT+ discrimination as well. I would like to take a moment to discuss my thoughts on this matter today.

WARNING!

I'm going to be discussing some fairly bothersome topics in this post. In order to adequately talk about discrimination, I will have to provide some examples of that discrimination. This will include some language that will be offensive, as well as possible triggers. Please be aware that some of what I am about to say is going to bother some people. Use your best judgement in deciding whether to continue reading beyond this point.

26 March 2016

Board Game Review: Balderdash

Last week, I talked about games belonging to the 'pick the right answer' family of games. This reminded me of one of my favourite board games: Balderdash. Well, I haven't reviewed that game yet, so I will do so now. We start, as always, with the numbers:


Strategy: 1
Randomness: 1
Complexity: 1
Humour: Inherent
Attractiveness: Varies by edition. The one I have is the original, which I would rank as Average.
Average Length of Game Play: 45 minutes.

19 March 2016

'Pick the Right Answer' games

I was thinking about Dixit the other night, as a result of playing the game Mysterium. The latter was described to me as a combination of the former with Cluedo (or Clue for my American readers). This reminded me of one of my favourite board games: Balderdash. For those that don't know how it works, Balderdash has a set of cards, each of which contains five words that can be found in at least one English dictionary, but are not commonly known. This includes words like 'quincunx' and 'coprolite.' Players take turns as the 'dasher,' who reads off one of the words on the card. Everyone (including the dasher) writes the word on a slip of paper. The dasher writes the real definition of the word on his paper (the real definitions being provided on the back of the card), and everyone else makes up a definition for this word. The dasher shuffles all these papers together and reads out all the definitions. Everyone else then takes turns voting for the definition that they think is the right one. You get points for guessing the correct answer, and also for each person that voted for your own answer.

Dixit is essentially the same, but instead of making up definitions for words, you're coming up with simple (one to four word) descriptions of paintings. The cards are lavishly illustrated with elaborate artwork, often somewhat surreal in nature. Players take turns as the 'storyteller,' who chooses a card and gives a short description (something like 'Memory' or 'Loneliness' or 'Lost in the storm'). The other players then choose a card from their hands that they think can also be described by that word or phrase. All these cards are shuffled together, and players must choose which one they think is the storyteller's.