I was unable to post an entry last week. I apologise. It has been a crazy spring season. Although it's not technically summer yet, my 'summer season' began today, so I expect fewer obstacles for a while.
Today, I want to talk about an exchange I had on Tuesday. I was at the weekly meeting of the local board game club, when two young men walked into the building and said that they were hoping to get to attend, but would need to ensure that they had a ride home. I offered my services. So they stayed, and games were played by everyone present, and at the end of the night, I ferryed them to their residence.
As we were driving, we the conversation turned to role-playing games. They asked me if I had ever played Dungeons and Dragons. I informed them that yes, I had, but that I was not a fan of the game, because it emphasised hack-and-slash over storytelling. They attempted to defend their beloved game, saying the usual things like 'It's not the game that determines the story's structure, it's the GM,' and 'We've played in games that have great stories.'
Which is true, to an extent, but what they don't seem to notice is that the game's mechanics have a distinct effect on the types of stories being told. I've talked about this before, but only in passing.
23 May 2015
09 May 2015
Board Game Review: Eclipse
Before I start the actual post, I wanted to mention that this is not a review of the interstellar conquest game by Asmodee. Instead, this is about the two-player abstract strategy game from Gigamic Games.
That said, this post would normally not be a board game review. But this past week has been so ruddy busy and stressful, I simply don't have the time or the energy to think of anything more in depth right now. So I'm going to take the easy route and review another board game.
There's a booth at Scarborough Faire in Waxahachie Texas that sells board games and card games. I spent some time looking at their wares, and decided to pick up a simple little wooden game called Eclipse. Now I will review it for you. Starting with the numbers:
Strategy: 6
Randomness: 0
Complexity: 0
Humour: None
Attractiveness: Pretty
Expected Length of Gameplay: 20 minutes
That said, this post would normally not be a board game review. But this past week has been so ruddy busy and stressful, I simply don't have the time or the energy to think of anything more in depth right now. So I'm going to take the easy route and review another board game.
There's a booth at Scarborough Faire in Waxahachie Texas that sells board games and card games. I spent some time looking at their wares, and decided to pick up a simple little wooden game called Eclipse. Now I will review it for you. Starting with the numbers:
Strategy: 6
Randomness: 0
Complexity: 0
Humour: None
Attractiveness: Pretty
Expected Length of Gameplay: 20 minutes
02 May 2015
Board Game Review: Asphodel
Remember last week when I promised I would post a review of the game my friend has created and is playtesting? No? Well, I did. So now I will.
Asphodel is a strategic game of ghostly skirmishes. At the mouth of the river of the dead sits the spectral city of Asphodel, made up of the ghostly echoes of locations from the realm of the living. Places that may be many miles apart in the world of the Quick are jumbled together in the necropolis where we lay our scene. It is here that the various factions of the dead battle for the resources they need to move on and leave the afterlands for their eternal reward. You control one of these factions, and must manoeuvre your ghosts to strengthen your own position whilst undermining the efforts of the rival factions.
Welcome to the afterlife.
Although this game is still in prototype format, it works as well as any fully-produced game, so I will review it in the same manner. For starters, the ratings:
Strategy: 4
Randomness: 2
Complexity: 2
Humour: None
Attractiveness: Pretty (keep in mind this is a prototype I'm using; there's a very good chance that once the game is produced, this rating may increase to Ideal)
Expected Length of Gameplay: 45 minutes
Asphodel is a strategic game of ghostly skirmishes. At the mouth of the river of the dead sits the spectral city of Asphodel, made up of the ghostly echoes of locations from the realm of the living. Places that may be many miles apart in the world of the Quick are jumbled together in the necropolis where we lay our scene. It is here that the various factions of the dead battle for the resources they need to move on and leave the afterlands for their eternal reward. You control one of these factions, and must manoeuvre your ghosts to strengthen your own position whilst undermining the efforts of the rival factions.
Welcome to the afterlife.
Although this game is still in prototype format, it works as well as any fully-produced game, so I will review it in the same manner. For starters, the ratings:
Strategy: 4
Randomness: 2
Complexity: 2
Humour: None
Attractiveness: Pretty (keep in mind this is a prototype I'm using; there's a very good chance that once the game is produced, this rating may increase to Ideal)
Expected Length of Gameplay: 45 minutes
25 April 2015
Board Game Review: Clans
I normally try to follow a pattern of two-weeks-of-random-topics-then-a-board-game-review, but I'm going to change it up a little bit this week and next; I'm going to do two board game reviews in a row.
This week, I'm going to review Clans. Next week, I'm going to review Asphodel. This is a game that a very good friend of mine has created, and last night, I got to playtest it for the first time. He gave me a protoype copy for myself, and I'm going to take this to the board game club I attend on Tuesdays to get other people to playtest it as well. After I've had a few good playtest sessions with it, I will write a review here.
But I want to wait until I've had a few chances to play through it before I do that, so I'm going to stick to my normal schedule for this week. That means that I'm going to review one of my favourite board games (and honestly, I can't believe I haven't reviewed it here before): Clans.
First, the numbers:
Strategy: 5
Randomness: 1
Complexity: 2
Humour: None
Attractiveness: Useful
Expected Length of Gameplay: 30 - 45 minutes
This week, I'm going to review Clans. Next week, I'm going to review Asphodel. This is a game that a very good friend of mine has created, and last night, I got to playtest it for the first time. He gave me a protoype copy for myself, and I'm going to take this to the board game club I attend on Tuesdays to get other people to playtest it as well. After I've had a few good playtest sessions with it, I will write a review here.
But I want to wait until I've had a few chances to play through it before I do that, so I'm going to stick to my normal schedule for this week. That means that I'm going to review one of my favourite board games (and honestly, I can't believe I haven't reviewed it here before): Clans.
First, the numbers:
Strategy: 5
Randomness: 1
Complexity: 2
Humour: None
Attractiveness: Useful
Expected Length of Gameplay: 30 - 45 minutes
19 April 2015
Your input needed for the direction of this blog
As I mentioned last week, I've been getting a fair amount of traffic from around the world. But one thing I've noticed is that, by far, the posts that are getting the most views are the Board Game Reviews. I've published 85 entries in this blog so far (this entry is number 86).
Anyone can see that there is clearly a massive disparity there. Obviously, people are coming to my blog for the board game reviews (interesting note: so far, my review of Storming the Castle has the most views, with 358, followed by Anima: Shadow of Omega with 340, then Three Musketeers: The Queen's Pendants at 221). Not many people seem to care about my other entries (the largest page views on the non-Board Game Review entries are the ones I wrote about new GURPS divination spells (part 1 had 38 views, and part 2 had 121).
So my question for you good people is this: Should I stick to writing only board game reviews? Or do you think I should keep doing what I'm doing and let the traffic go where it will regardless of what I'm writing?
Please leave your response in the comment section below. I'm really looking forward to hearing what you lovely people have to say!
Until next week,
| Entries | Number of entries | Percentage of total entries | Number of views | Percentage of views |
|---|---|---|---|---|
| Total Entries | 85 | 100% | 2201 | 100% |
| Board Game Reviews | 19 | 22.4% | 1647 | 74.8% |
| Other entries | 66 | 77.6% | 554 | 25.2% |
Anyone can see that there is clearly a massive disparity there. Obviously, people are coming to my blog for the board game reviews (interesting note: so far, my review of Storming the Castle has the most views, with 358, followed by Anima: Shadow of Omega with 340, then Three Musketeers: The Queen's Pendants at 221). Not many people seem to care about my other entries (the largest page views on the non-Board Game Review entries are the ones I wrote about new GURPS divination spells (part 1 had 38 views, and part 2 had 121).
So my question for you good people is this: Should I stick to writing only board game reviews? Or do you think I should keep doing what I'm doing and let the traffic go where it will regardless of what I'm writing?
Please leave your response in the comment section below. I'm really looking forward to hearing what you lovely people have to say!
Until next week,
Game on!
12 April 2015
Mature themes
Don't be fooled by the title of this post. I'm not referring specifically to sexual topics. I'm going to be talking about anything that might be considered 'adult-oriented,' including violence, advanced social issues, and the like.
Before I go on, I want to mention something very quickly: I have noticed a continuation in the trend. My Board Game Review entries are still getting, by far, the most traffic. This week, the majority of my traffic seems to be coming from Russia. Fascinating...
Anyway, I'm going to talk about that more next week, but this week, I wanted to talk about something that I noticed whilst watching the latest episode of Wil Wheaton's Tabletop. The latest episode is about the game Five Tribes. The game is set in the world of 1,001 Arabian Nights, and so contains viziers, camels, palaces, assassins, djinns, and slaves.
Mr Wheaton started out the episode with a little speech, in which he points out that some people have an ethical objection to the concept of slavery being included in the game, and that the publishers chose to include it because, moral or not, it was part of the culture being depicted in the game, and they felt it was important to portray the setting accurately. But as Wil Wheaton personally objects to the concept of owning another human being, he was going to refer to the slave cards as 'assistants' throughout the game.
Before I go on, I want to mention something very quickly: I have noticed a continuation in the trend. My Board Game Review entries are still getting, by far, the most traffic. This week, the majority of my traffic seems to be coming from Russia. Fascinating...
Anyway, I'm going to talk about that more next week, but this week, I wanted to talk about something that I noticed whilst watching the latest episode of Wil Wheaton's Tabletop. The latest episode is about the game Five Tribes. The game is set in the world of 1,001 Arabian Nights, and so contains viziers, camels, palaces, assassins, djinns, and slaves.
Mr Wheaton started out the episode with a little speech, in which he points out that some people have an ethical objection to the concept of slavery being included in the game, and that the publishers chose to include it because, moral or not, it was part of the culture being depicted in the game, and they felt it was important to portray the setting accurately. But as Wil Wheaton personally objects to the concept of owning another human being, he was going to refer to the slave cards as 'assistants' throughout the game.
04 April 2015
Board Game Review: Dominant Species
It's relatively simple.
I recently got to play Dominant Species for the first time. I was introduced to this game by an old friend. As he said about it, 'This is a game I love to lose.' This game is very much intended for people whose idea of a good time is to think really really hard. So, of course, I loved it.
Let's see what we have in store for us, by starting first with the ratings (and of course my rating system):
Strategy: 5
Randomness: 1
Complexity: 4
Humour: None
Attractiveness: Ideal
Expected Length of Game Play: 2 to 3 hours
Gamer Profile Ratings:
Strategy: High
Conflict: Medium
Social Manipulation: Low
Fantasy: Medium
I recently got to play Dominant Species for the first time. I was introduced to this game by an old friend. As he said about it, 'This is a game I love to lose.' This game is very much intended for people whose idea of a good time is to think really really hard. So, of course, I loved it.
Let's see what we have in store for us, by starting first with the ratings (and of course my rating system):
Randomness: 1
Complexity: 4
Humour: None
Attractiveness: Ideal
Expected Length of Game Play: 2 to 3 hours
Gamer Profile Ratings:
Strategy: High
Conflict: Medium
Social Manipulation: Low
Fantasy: Medium
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