Showing posts with label Storming the Castle. Show all posts
Showing posts with label Storming the Castle. Show all posts

19 April 2015

Your input needed for the direction of this blog

As I mentioned last week, I've been getting a fair amount of traffic from around the world. But one thing I've noticed is that, by far, the posts that are getting the most views are the Board Game Reviews. I've published 85 entries in this blog so far (this entry is number 86).

Entries Number of entries Percentage of total entries Number of views Percentage of views
Total Entries 85 100% 2201 100%
Board Game Reviews 19 22.4% 1647 74.8%
Other entries 66 77.6% 554 25.2%

Anyone can see that there is clearly a massive disparity there. Obviously, people are coming to my blog for the board game reviews (interesting note: so far, my review of Storming the Castle has the most views, with 358, followed by Anima: Shadow of Omega with 340, then Three Musketeers: The Queen's Pendants at 221). Not many people seem to care about my other entries (the largest page views on the non-Board Game Review entries are the ones I wrote about new GURPS divination spells (part 1 had 38 views, and part 2 had 121).

So my question for you good people is this: Should I stick to writing only board game reviews? Or do you think I should keep doing what I'm doing and let the traffic go where it will regardless of what I'm writing?

Please leave your response in the comment section below. I'm really looking forward to hearing what you lovely people have to say!

Until next week,

Game on!

17 April 2011

Board Game Review: Princess Bride 'Storming the Castle'

Today, I will be reviewing the board game based on the film The Princess Bride. This game is called Storming the Castle, and the players in this game are attempting to storm the castle. The winner is the first to reach the castle.

Here's how it works. The ratings:
Strategy and Randomness are rated from 0 to 6. A 0 means the rated aspect plays no part in determining the game's outcome; and a 6 means that it is the only factor that determines the game's outcome. Complexity is also rated from 0 to 6; a 0 means that it's so simple a six-year-old can play it, a 3 means any adult should have no trouble playing, and a 6 means that you'll need to refer to the rulebook frequently. Humour can be rated as 'None,' meaning the game is not meant to be funny, or it may have one or more of the following: Derivative (meaning the humour is based on an outside source, such as a game based on a comedy film), Implicit (meaning that the game's components are funny, such as humourous card text), or Inherent (meaning that the actions the players take are funny). Attractiveness has nine possible ratings. Ideal: the game is beautiful and makes game play easier. Pretty: The design is beautiful and neither eases nor impedes game play. Nice: The design is beautiful but makes game play harder than necessary. Useful: The design is neither beautiful nor ugly, but eases gameplay. Average: The design is neither beautiful nor ugly, and neither eases nor impedes gameplay. Useless: The design is neither beautiful nor ugly, but makes gameplay harder than it needs to be. Utilitarian: The design is ugly, but eases gameplay. Ugly: The design is ugly, and neither eases nor impedes gameplay. Worthless: The design is ugly, andmakes gameplay harder than it needs to be. Average Length of Game Play describes how long an average game will probably last, give or take.
Strategy: 2
Randomness: 4
Complexity: 2
Humour: Derivative.
Attractiveness: Useless.
Expected Length of Game Play: 30 minutes.