Recently, one of the players in my Fate group asked me for advice on how to GM. She had some friends who wanted to play, but there wasn't room in my group for new members (I have a hard limit of six players plus the GM on any games I run). So instead, she decided to run a game for them herself.
I wrote her a fairly lengthy email full of advice, and it later occurred to me that it might be the sort of thing that could be useful to others. So I will adapt the information I wrote in that email into an entry, and share it with you.
I will point out that as we get further into the PinkFae archives, there will be a series of articles entitled 'Analysis of GMing,' which will have a lot of advice that will be useful to the first-time GMs. But that series isn't targeted specifically at new GMs, and it's still a couple months out (the first entry is going to be Archive #22, and we just had #17 last week, so it's going to be about four months from now). So we'll start here, and as more information comes out, it will be additional advice to add onto what you're about to read!
25 August 2018
18 August 2018
PinkFae Archive #17: Board Game Review: Tsuro
This week, we have another PinkFae Archive (remember, the articles in this series are repostings of entries that I wrote during my time with PinkFae, which are being published here so as not to be lost). This time around, we have the review of the wonderful game Tsuro.
This article was originally posted on 16 May 2016. Enjoy!
Another week, another board game review. This week, I'm going to talk about a simple but enjoyable game called Tsuro. It's a fun little spatial-awareness game with a bit of a zen theme. I first saw it played on Wil Wheaton's Tabletop, and got to play it myself a few months ago. I really enjoyed it, so I picked up a copy for myself. So let's take a look at this game now, shall we?
This article was originally posted on 16 May 2016. Enjoy!
Another week, another board game review. This week, I'm going to talk about a simple but enjoyable game called Tsuro. It's a fun little spatial-awareness game with a bit of a zen theme. I first saw it played on Wil Wheaton's Tabletop, and got to play it myself a few months ago. I really enjoyed it, so I picked up a copy for myself. So let's take a look at this game now, shall we?
11 August 2018
Inclusive NPCS Volume 5: Pilar
We've come again to the time for an inclusive NPC. Here, I provide you with another NPC that you may use to ensure that your games are welcoming, by including non-stereotyped minority characters. As always, I describe these characters from the viewpoint of a basic modern setting, but you are free to adapt them to whatever setting you need for your games. Are you playing in a fantasy game where modern countries don't exist? Adapt the character's origin story to fit your world (just remember with ethnicity to maintain the minority status as much as possible; that is, after all, the point of these characters). Is your game set in a distant galaxy? Add some ultra-tech gear to the character. Are you playing pirates on the high seas? Adjust the skills accordingly.
I provide stats for the D20 system, GURPS, the original World of Darkness, and Fate Core. But you are always welcome to adjust these stats for whatever system you are using.
This time around, we will be meeting Pilar Montes Rodriguez. She is courteous and honest, but with a tendency to be outrageously playful. She has big dreams, but is really too timid to try to achieve them. She's generally shy, but loyal to those she calls friends. Although she's not looking for romance, she can be flirty as a way to play and have fun. She's sensitive to the suffering of others, but not really brave enough to get involved in politics or other ways of trying to help.
I provide stats for the D20 system, GURPS, the original World of Darkness, and Fate Core. But you are always welcome to adjust these stats for whatever system you are using.
This time around, we will be meeting Pilar Montes Rodriguez. She is courteous and honest, but with a tendency to be outrageously playful. She has big dreams, but is really too timid to try to achieve them. She's generally shy, but loyal to those she calls friends. Although she's not looking for romance, she can be flirty as a way to play and have fun. She's sensitive to the suffering of others, but not really brave enough to get involved in politics or other ways of trying to help.
04 August 2018
The Six Characteristics of a Good Game
As I was writing last week's review of Rampage / Terror in Meeple City, I started thinking about how I had only just recently introduced into my board game reviews the Six Characteristics of a Good Game. More to the point, I was thinking about how those six characteristics don't always map exactly to how well I like a game.
So, I thought that today, I would take a quick look back at all of the games I've reviewed on this blog in the past. I want to do this for two reasons:
So, I thought that today, I would take a quick look back at all of the games I've reviewed on this blog in the past. I want to do this for two reasons:
- I want to go back and add these characteristics to those games that don't yet have them, on account of I wrote their reviews before I started including the characteristics.
- I want to compare the characteristics to my personal ratings of those games.
Note that in that last one, I'm comparing the ratings to my personal tastes. I'm only doing this for demonstrative purposes. I want to show that just because a game has all six characteristics, it won't necessarily be a game that you like. Contrariwise, if a game lacks most (or all) of these characteristics, it may still be a game that you enjoy. So whatever ranking you give to these games, similar to mine or different, the point remains the same.
Let's go!
28 July 2018
Board Game Review: Rampage / Terror in Meeple City
In 2013, Repos productions released a game called Rampage. It was inspired by, and in part, based on the 1986 video game of the same name. Alas, Repos had not secured the rights to use this name, and so in June of 2014, the game was rereleased as Terror in Meeple City.
I recently got to play a game with a friend of mine. He had managed to acquire one of the original Rampage versions right as the new edition was being released. So the photos I have will look slightly different from what you can expect to find if you go out and buy the current Terror in Meeple City.
With that said, let's get on to the review, staring (as always) with some numbers!
Strategy: 1
Randomness: 2
Complexity: 0
Humour: Inherent
Attractiveness: Pretty
Average Length of Game Play: 30 minutes
Gamer Profile Ratings:
Strategy: Low
Conflict: Low
Social Manipulation: Low
Fantasy: High
I recently got to play a game with a friend of mine. He had managed to acquire one of the original Rampage versions right as the new edition was being released. So the photos I have will look slightly different from what you can expect to find if you go out and buy the current Terror in Meeple City.
With that said, let's get on to the review, staring (as always) with some numbers!
Strategy: 1
Randomness: 2
Complexity: 0
Humour: Inherent
Attractiveness: Pretty
Average Length of Game Play: 30 minutes
Gamer Profile Ratings:
Strategy: Low
Conflict: Low
Social Manipulation: Low
Fantasy: High
21 July 2018
PinkFae Archive #16: Object of the Game vs The Reason for Playing
Here we have another reprint of an article that I originally wrote for PinkFae. I'm excited to bring you this one, in which I discuss a topic of which I think a lot of people lose sight: what really is the object of a game? Enjoy!
Often, when reading the rules to a board game, you will find an entry listed as 'Object of the Game.' This tells you the conditions which a player must fulfil in order to be declared the winner. However, it is misleading to call this the 'object' of the game. The object of the game is to have fun! Obviously, I've talked about this some before. But I want to talk about a specific phenomenon that I see frequently in games, and that's confusing the object of the game with the victory conditions.
Often, when reading the rules to a board game, you will find an entry listed as 'Object of the Game.' This tells you the conditions which a player must fulfil in order to be declared the winner. However, it is misleading to call this the 'object' of the game. The object of the game is to have fun! Obviously, I've talked about this some before. But I want to talk about a specific phenomenon that I see frequently in games, and that's confusing the object of the game with the victory conditions.
14 July 2018
Clans Vs Fae - Comparing an Original and a Reimplementation
Many years ago, I saw a game called Clans being sold in a game store. I read some reviews online, and thought it looked like a good investment, so I bought it. I played it, and I loved it. You can see what I thought of it in my review.
A couple of months ago, I noticed that there was a listing on Board Game Geek for a reimplementation of this game called Fae. I was apprehensive, yet excited. Clans had been out of print for some time, so I was pleased to see that it would be available again, although I was concerned that they had complety changed the theme.
I finally got my hands on a copy of it. So today, I'm going to compare the original game, Clans, to its reimplementation, Fae.
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