16 April 2016

Discrimination in the Geek Community (cross posted from pinkfae.com)

A friend of mine recently posted a link on facebook. This link led to an article about women experiencing harassment at gaming conventions. He also included a link to a second article discussing the same topic. Both articles were, I thought, well written, and described a common problem. The sad truth of the matter is that the geek community does include a lot of discrimination. Obviously, it's most commonly directed at women, but it's not limited to that demographic. There are examples of anti-LGBT+ discrimination as well. I would like to take a moment to discuss my thoughts on this matter today.

WARNING!

I'm going to be discussing some fairly bothersome topics in this post. In order to adequately talk about discrimination, I will have to provide some examples of that discrimination. This will include some language that will be offensive, as well as possible triggers. Please be aware that some of what I am about to say is going to bother some people. Use your best judgement in deciding whether to continue reading beyond this point.

26 March 2016

Board Game Review: Balderdash

Last week, I talked about games belonging to the 'pick the right answer' family of games. This reminded me of one of my favourite board games: Balderdash. Well, I haven't reviewed that game yet, so I will do so now. We start, as always, with the numbers:


Strategy: 1
Randomness: 1
Complexity: 1
Humour: Inherent
Attractiveness: Varies by edition. The one I have is the original, which I would rank as Average.
Average Length of Game Play: 45 minutes.

19 March 2016

'Pick the Right Answer' games

I was thinking about Dixit the other night, as a result of playing the game Mysterium. The latter was described to me as a combination of the former with Cluedo (or Clue for my American readers). This reminded me of one of my favourite board games: Balderdash. For those that don't know how it works, Balderdash has a set of cards, each of which contains five words that can be found in at least one English dictionary, but are not commonly known. This includes words like 'quincunx' and 'coprolite.' Players take turns as the 'dasher,' who reads off one of the words on the card. Everyone (including the dasher) writes the word on a slip of paper. The dasher writes the real definition of the word on his paper (the real definitions being provided on the back of the card), and everyone else makes up a definition for this word. The dasher shuffles all these papers together and reads out all the definitions. Everyone else then takes turns voting for the definition that they think is the right one. You get points for guessing the correct answer, and also for each person that voted for your own answer.

Dixit is essentially the same, but instead of making up definitions for words, you're coming up with simple (one to four word) descriptions of paintings. The cards are lavishly illustrated with elaborate artwork, often somewhat surreal in nature. Players take turns as the 'storyteller,' who chooses a card and gives a short description (something like 'Memory' or 'Loneliness' or 'Lost in the storm'). The other players then choose a card from their hands that they think can also be described by that word or phrase. All these cards are shuffled together, and players must choose which one they think is the storyteller's.

12 March 2016

Creating an Adventuring Party

'You all meet in a tavern...' so runs the cliched beginning of a great many roleplaying games. Even those that aren't set in a fantasy setting still have the PCs meeting up in a similar location (a dive bar for Shadowrun, just as an example). This trope is so overused and so well known that there are counter-tropes starting to show up. One example is the Giant in the Playground (the website where the Order of the Stick webcomic is hosted) forums, where some participants have sig files that read '78% of DM's [sic] started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.'

I honestly don't remember how I started my first campaign. I'm not even sure what my first campaign was. It may have been that game of TSR's Marvel Super Heroes. But I could be wrong.

Regardless, even if the adventuring party didn't start in a tavern, the existence of the trope points to a specific phenomenon within the gaming world: PCs who begin the campaign as strangers. This is by far the most common way for games to begin. For most of my early gaming experiences, this was the norm. In fact, it was so much the norm that when my gaming group started playing Werewolf: The Apocalypse, we ignored the pack rules.

05 March 2016

Board Game Review: Stratego

Most people who read this blog probably already know Stratego. But it's one of the games I most enjoy, so I'm going to review it anyway. That's right! It's board game review time, and this week, we're reviewing that old classic, Stratego! First, the numbers:


Strategy: 4
Randomness: 1
Complexity: 1
Humour: None
Attractiveness: Varies by version. The 'Nostalgia Series' version, which I have, I'd rank as Pretty.
Average Length of Game Play: 30 Minutes

28 February 2016

Myf and Idris

I've been spending so much time talking about storytelling lately that, along with contemplation of the rebirth of Changeling, that I'm in the mood to tell you another story, this time about faeries. So for your enjoyment, I wish to share with you now a story I wrote back in 2006. So here it is: the story of Myf and Idris.

In a small village in Wales named Porthgain, there lived a fisherman named Idris. He would go down every day to the shore and climb into his boat, push off into the sea, and cast his net. He worked hard to catch his fish, and at the end of each day, he rowed back to shore with his bounty. He set aside enough fish to feed him for the next day and took the rest to market, where he sold them for just enough to afford some bread and milk, the rent on his small cottage, and the materials to repair his boat and nets.

One day, he went to his boat and saw a small lagomorph nibbling on a flower growing from the pebbles beside his craft. As he approached, the creature, a brown hare, turned to peer unafraid at him, and did not run. Idris began to think that he would be able to catch the hare and cook it for dinner, to give him something to eat besides fish. He took a net and crept towards the hare, but just as he got close enough to toss the net, the hare darted under a nearby rock. Idris gazed at the animal, feeling somewhat lugubrious.

21 February 2016

A close look at combat and other systems

I was thinking this morning about the combat systems in roleplaying games. With the exception of Fiasco (and possibly Amber Diceless Roleplaying which I've never been able to try), the mechanics of any game system focus very heavily on combat.

Rules systems vary from incredibly complex and detailed, with exacting descriptions of any foreseeable permutations described (like those in Dungeons and Dragons or GURPS) to vague and intuitive (like Little Fears). But no matter the system, it is always the most detailed part of the rulebook (unless you count the magic system, but given how many of the spells described in most games are usually most applicable in combat situations, the magic section may as well count as part of the combat system).

This makes sense, given the way that roleplaying games grew out of miniatures war games. It's only reasonable that the first RPGs were, in essence, a system for emulating combat between individual characters.