My favourite roleplaying game has been Changeling: the Dreaming, ever since it was released back in 1995. I am among the legion of fans who was upset by the way that White Wolf neglected it after the second edition was released, before finally cancelling it right in the middle of an incomplete meta-plot story arc. But what's so great about this game?
Well, for me, the first appeal was that it was about faeries. I have been a fan of faeries (NB: the original celtic vision of faeries, as elves, goblins, trolls, merfolk, &c., not the sanitised victorian image of Tinkerbell) for some time now. So it was only natural that I should be drawn to a game that allows you to actually play one.
Secondly, I became enraptured with the game's focus on dreams and creativity. For those not familiar with the game, Changelings require a special magical energy called "Glamour," which is the force engendered by human dreams and creativity, as well as things like love and hope. Artists and dreamers generate Glamour, which Changelings can then collect to sustain themselves, as well as to fuel their Cantrips.
Showing posts with label White Wolf. Show all posts
Showing posts with label White Wolf. Show all posts
28 September 2008
Subscribe to:
Posts (Atom)