It's late in February, and I still haven't done a 'Best of 2018' article. I did that last year for the best of 2017, but I chose not to do one this year for several reasons. Perhaps the main reason is because I was so focused on doing the 10×10 challenge in 2018 that I didn't have as much chance to play many of the new games that came out that year.
But another big part of the reason is because most of the games that came out that year didn't look interesting to me.
I tend to be hype-averse. If something gets really hyped, I'm likely to avoid it. I don't even always realise that I'm doing it; it just happens. As one example, I'll tell you about my experience with The Hunger Games. A good friend of mine recommended the series to me back in 2011. She told me a quick overview of what it was about, and it sounded like something I'd find interesting. I was waiting for a time to be able to pick up a copy and read it.
But before I had a chance, the release date for the first Hunger Games film was announced. All of a sudden, the internet was abuzz with people who were dying of anticipation. The vast majority of people were talking about how they couldn't wait to see the film! And the next thing I knew, I had lost all interest in reading the book or seeing the film.
Showing posts with label Scythe. Show all posts
Showing posts with label Scythe. Show all posts
23 February 2019
15 December 2018
Board Game Review: The Grimm Forest
There is a debate amongst enthusiasts in the board game community about the importance of the quality of components. Some people think that games with lots of well-crafted miniatures, like those from Scythe, are essential. Other players feel that a game is just as enjoyable with simple cardboard tokens as long as it doesn't affect gameplay.
I have stumbled across a game that puts that idea to the test. The game is called The Grimm Forest, and it is a delightful little game by Tim Eisner, published by Druid City.
The game is a very simple affair, thought it packs in a surprising amount of depth. But the real draw of this game is the miniatures. In addition to the player pieces (whimsical representations of the characters from the story of the Three Little Pigs), there are monster pieces (a dragon, some wolves—including one 'big bad wolf'—, a troll, and others), and a gorgeous lectern with an open book to serve as the first player token. The object of the game is be the first to build three houses (of wood, brick, or straw, as in the fairy tale), and the houses are also represented by absolutely beautiful plastic pieces.
I have stumbled across a game that puts that idea to the test. The game is called The Grimm Forest, and it is a delightful little game by Tim Eisner, published by Druid City.
15 July 2017
Giving It a Try
Before we get started, please allow me to remind you that I have set up a Facebook page for this blog. If you like reading the stuff I write here, head on over to follow me, so that you can keep up to date, and see interesting new stuff that I might post there!
A friend recently drew my attention to an interesting post on Facebook. The short version is this:
A friend recently drew my attention to an interesting post on Facebook. The short version is this:
An employee from Portal Publishing was irritated to see people claiming that a game is unbalanced and worthless after only playing through once or twice. Instead of learning the ins an outs of the game and getting good at playing that game, they give it a cursory single play-through and then give up on it entirely.Really, the entry is quite interesting. It's a little emotional, as the author is clearly upset. But I highly recommend reading the whole thing.
03 June 2017
The Downside of the Golden Age
As I've mentioned many times, we are in the midst of a Golden Age of board games. Lots of amazing new games are being published every month. If you go down to your local Board Game Cafe (assuming you're lucky enough to have one in your town, and if you aren't, maybe you should try to start one up!), they'll likely have hundreds, if not thousands, of different titles from which to choose. And that's not counting the ones they don't happen to have at that particular location, to say nothing of the out-of-print titles that are hard to find!
And that is an incredible thing.
To have so many options... to have hundreds of games you can play. You can seriously play a different game every day for a year. Two years, if you have access to a good supply, and maybe even more if you're in a place with a vibrant gaming community!
And that is an incredible thing.
To have so many options... to have hundreds of games you can play. You can seriously play a different game every day for a year. Two years, if you have access to a good supply, and maybe even more if you're in a place with a vibrant gaming community!
Subscribe to:
Posts (Atom)

