Showing posts with label Dungeon of Dorukan. Show all posts
Showing posts with label Dungeon of Dorukan. Show all posts

16 February 2008

Board Game Reviews - The Order of the Stick: The Dungeon of Dorukan

Welcome to another week of the Game Dork's discussions of gaming.

This week, I introduce an activity that I expect to do on occasion: board game reviews. To start with, I was thinking once about the way that people review movies, and it occurred to me that what these reviews are doing is saying, "I liked this movie because..." or "I didn't like this movie because..." but that does nothing to let me know if I'll like the movie! Shouldn't we find a more objective way of reviewing things that will actually tell a reader if that reader will like it? So I have endeavoured to do just that.

Thus, I present to you, my system for reviewing board games. Hopefully, this will enable anyone who reads to decide whether or not they would like the game, without having to rely solely on my opinion. Using this system, each game will be rated on the following charts (you can always click on the graphic to see a larger version of it that's easier to read):
Strategy and Randomness are rated from 0 to 6. A 0 means the rated aspect plays no part in determining the game's outcome; and a 6 means that it is the only factor that determines the game's outcome. Complexity is also rated from 0 to 6; a 0 means that it's so simple a six-year-old can play it, a 3 means any adult should have no trouble playing, and a 6 means that you'll need to refer to the rulebook frequently. Humour can be rated as 'None,' meaning the game is not meant to be funny, or it may have one or more of the following: Derivative (meaning the humour is based on an outside source, such as a game based on a comedy film), Implicit (meaning that the game's components are funny, such as humourous card text), or Inherent (meaning that the actions the players take are funny). Attractiveness has nine possible ratings. Ideal: the game is beautiful and makes game play easier. Pretty: The design is beautiful and neither eases nor impedes game play. Nice: The design is beautiful but makes game play harder than necessary. Useful: The design is neither beautiful nor ugly, but eases gameplay. Average: The design is neither beautiful nor ugly, and neither eases nor impedes gameplay. Useless: The design is neither beautiful nor ugly, but makes gameplay harder than it needs to be. Utilitarian: The design is ugly, but eases gameplay. Ugly: The design is ugly, and neither eases nor impedes gameplay. Worthless: The design is ugly, andmakes gameplay harder than it needs to be. Average Length of Game Play describes how long an average game will probably last, give or take.

So this week, we start with The Order of the Stick Adventure Game: The Dungeon of Dorukan.