It all started with The Lord of the Rings. Tolkien wrote this epic saga, which captured the imagination of millions. Eventually, this lead to Dungeons and Dragons. Which, of course, spawned a great number of copycat games. Even today, when you use the word "fantasy," it conjures up images of a pseudo-medieval fantasy world populated not only by humans, but elves, dwarves, goblins, halflings, dragons, and a variety of other monsters.
But let's look at the definition of "fantasy:" The creative imagination; unrestrained fancy. I'm not saying there's anything wrong with the concept of high fantasy, in a Tolkien-esque setting. I'm just saying that it's not true fantasy. There's no longer anything creative about the typical elves-and-dwarves setting. It was created almost a century ago. Very little has been added to it.
This is one of the reasons I'm so fond of The Dark Crystal. It was new; the world had never before seen Gelflings, Skeksis, or Podlings. This is what I call "True Fantasy," the result of creative imagination, and unrestrained fancy. Rather than reuse what already existed, the creators developed something new.
Showing posts with label Dark Ages: Fae. Show all posts
Showing posts with label Dark Ages: Fae. Show all posts
19 July 2009
Subscribe to:
Posts (Atom)
