Friday, August 6, 2010

Eiru: Part 3 - Fomors

As we continue to examine the land of Eiru, we come now to the third race: the Fomors.

Let's stay safe: here's the disclaimer again.

The material presented here is my original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.

A Fomor is an amphibious humanoid. They generally look quite similar to humans; however, they all have black hair and black eyes, except for specific individuals who are the offspring of one Fomor parent and one Human or Danu parent, who may have blonde or brown hair, and can have brown or blue eyes. They live near coastlines and seldom venture more than a mile or so inland, unless they have good reason to, and even then, they prefer to stay near rivers or other large sources of water.

They tend to be arrogant and convinced of their right to rule. Several Fomor nations have warred with the other races in Eiru for dominance, and many of them have, at one time or another, received tribute from other nations. As with most people in Eiru, the Fomors tend to organise themselves into kingdoms, with the stability of each varying depending on many factors.

However, the thing for which they are most renowned (and most feared) is that on occasion (roughly 10%), a Fomor child will be born with hideous appearance and/or disfigurements. Any child so marked will grow to have some impressive power. These creatures, known as Arrects, usually become great warriors, and sometimes impressive generals. The most infamous of them all was Bailan, who enjoyed supernatural strength in exchange for the hideously deformed eye that took up most of the left side of his face. In addition to this, a magic spell backfired and caused that eye (but not the right eye) to project a beam of withering energy that caused any living matter to shrivel and eventually die. He covered this eye unless he wanted to use its power for his cruel ambitions. However, because of this trait, he was able to rise to become king of his nation. He conquered many surrounding areas until his grandson, a half-Fomor/half-Danu warrior named Luaid, killed him in battle and freed all the people under his rule.

Despite their cruel reputation, the Fomors are not much more harsh than the humans.

It costs 55 points to play a Fomor. They have the following modifiers:

Attribute Modifiers: ST +1 [10]; HT +2 [20]
Secondary Characteristics: HP +1 [2]; Will +1 [5]
Advantages: Amphibious [10]; Doesn't Breathe (Gills, -50%) [10]; Fit [5]; Pressure Support 1 [5]; Speak Underwater [5]
Disadvantages: Bad Temper (15) [-5]; Dependency (Water, Daily) [-15]
Quirk: Humourless [-1]
Feature: Characters can purchase the following exotic advantages in exchange for taking a disadvantage-level of appearance and/or unnatural features worth a total of at least 50% the cost of the advantage: 360┬║ Vision, Chameleon, Clinging, Constriction Attack, Extra Arms (2 max.), Extra Attack (in conjunction with Extra Arms only), Extra Legs, Extra Mouth, Striker, or Teeth.
Skills: Fishing at Per+1 [2]; Swimming at HT+1 [2].

In our next entry, we will examine the Fir Bolg. Until then, remember to

Game on!

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